The vehicles are especially stylish, taking vintage ’50s designs-all curves, chrome, and giant grills-and giving them a futuristic twist. Promo material for the game describes it as “a fully dysfunctional urban hell” and explains that the artists modelled the city on apocalyptic visions of the future from the ’70s and ’80s movies This is an early example of cult cinema, particularly from America, influencing Rockstar’s games. While the first game features contemporary caricatures of New York, San Francisco, and Miami, Grand Theft Auto 2 takes place in the entirely fictional Anywhere City, a retro-futuristic metropolis with a bleak, dystopian atmosphere. Reviews were mixed and sales were lower than expected, but it was an important step towards the series’ influential leap to three dimensions with Grand Theft Auto 3 in 2001. Grand Theft Auto 2 was released in 1999 and refined the freeform structure that made the original such a hit, but with a wildly different visual style and a new respect system. After the runaway success of the first Grand Theft Auto in 1997, DMA Design-now known as Rockstar North-had to keep the momentum going with a sequel.
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